Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by AnIdiotOnTheNet on Saturday May 09, 2020 @05:59PM
(#23128630)
I once heard a game critic say that he had never played DOOM. DOOM's impact on the medium is so significant that this statement is roughly equivalent to a film critic saying they never saw Citizen Cane or Star Wars. DOOM set the bar for what games could be in a way that's difficult to appreciate from the perspective of inhabiting the medium it helped define.
Historically story in games has been, as Carmack himself once put it, "like story in a porn movie". It can be good or bad, and that can affect the end product's quality, but it isn't what people show up for.
Historically story in games has been, as Carmack himself once put it, "like story in a porn movie". It can be good or bad, and that can affect the end product's quality, but it isn't what people show up for.