Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by anthk on Saturday May 09, 2020 @11:42AM
(#23125639)
Meh. I can play Minizork and Curses (version 3) on a:
- Monochrome GameBoy and compatibles.
- PDAs, nearly all of them.
- That intelligent pen which parsed everything you wrote.
- KA10 with Tops20 with dfrotz.
- GBA/NDS/PSP/Android/ioS... anything portable.
- Everything SIMH emulates, or nearly everything.
- All of the 8/16/32 bit minicomputers.
- Any OS with a gopher client. Even Nethack/Telnet may work with a dumb wrapper.
- A PostScript printer with a crafted input.
- Over telnet/ssh/irc... name a text protocol and you will be able to play it.
Doom pretty much has been ported to everything with a CPU, like Linux. Heck, you can even search for JSDoom and get a few results. There's even a RISC-V port (RISC-V emulator included: https://github.com/lcq2/risc-666)
It will be interesting if it progresses past simply drawing the level, e.g. if you can actually play it.
Then Doom won't even need a CPU to exist.