News for hackers. Stuff that matters.
Re:Angry Birds raise $42M? by latch on Thursday March 10, 2011 @10:22AM (#2309379)
Sorry, I mean whatever current portable gaming device nintendo is selling tens and tens of millions of.
Re:Angry Birds raise $42M? by Hovertruck on Thursday March 10, 2011 @10:27AM (#2309400)
Just for the record, that's the Nintendo DS, which is also a touch screen (albeit with a stylus) so the gameplay wouldn't really suffer.
Re:Angry Birds raise $42M? by pclark on Thursday March 10, 2011 @10:34AM (#2309430)
There are more iOS devices than Nintendo DS devices, for what its worth.
Re:Angry Birds raise $42M? by ultrasaurus on Thursday March 10, 2011 @11:47AM (#2309746)
But they're a demographic that bought them so that they could spend $20+ regularly on video games so you could expect penetration or prices to be higher.
Re:Angry Birds raise $42M? by latch on Thursday March 10, 2011 @07:05PM (#2311391)
and there are more people in Europe than the USA - but that doesn't mean you ignore the US market.

Even if all things were equal, Nintendo portable is still a huge market. While the lines are blurring, I still think DS is a game device, and iOS isn't - specifically with respect to how much people pay/expect from games. The development costs for DS would be higher - as you'd have to build a longer game, but the so too would the margins.

Re:Angry Birds raise $42M? by mrcharles on Thursday March 10, 2011 @10:49AM (#2309489)
Given that Nintendo is currently afraid of the iOS platform, I don't think it's a given that putting it on DS would mean much.
Re:Angry Birds raise $42M? by MicahSeff on Thursday March 10, 2011 @04:27PM (#2310864)
I don't know why you'd say that Nintendo is afraid of iOS. Or rather, the reasons for them being afraid of mobile platforms is a little different than you are implying. During Iwata's keynote at GDC, he spent a while talking about these platforms and how they are saturating the market with low-quality games that are bogging down the industry as a whole and lessening the value of big budget, well-produced games made by your more traditional gaming companies. He's afraid that the value of content will decrease as the amount of content available increases, which is certainly a valid concern.

If you meant that Nintendo should be afraid of the massive success of iOS, then yeah, I kind of agree. Still, making a sequel to a monumentally successful mobile game on the most successful gaming console at the moment (or its 3D successor, due to launch soon) would hardly be a bad idea. Yeah, lots of "non-gamers" love Angry Birds, but that's the same market that Nintendo had been going after with the DS in the first place (remember Brain Training?).

Re:Angry Birds raise $42M? by mrcharles on Friday March 11, 2011 @09:49AM (#2313467)
Railing against the quality of games on the platform is rich, coming from Nintendo, since the Wii is a landing zone for shovelware like never before, and the DS has been just as bad.

I chose to interpret their GDC keynote as an attack from being backed in to a corner. Someone else stole their schtick, and now they are panicking.