MicahSeff
If you meant that Nintendo should be afraid of the massive success of iOS, then yeah, I kind of agree. Still, making a sequel to a monumentally successful mobile game on the most successful gaming console at the moment (or its 3D successor, due to launch soon) would hardly be a bad idea. Yeah, lots of "non-gamers" love Angry Birds, but that's the same market that Nintendo had been going after with the DS in the first place (remember Brain Training?).
The logged-out homepage that we have put together should provide potential users with enough information to sell them on the quality of our content and usefulness of our product before they even get to the sign-up page.
Nevertheless, it's always great to get more insight on this all-important element of design.
Still, it's rather hard to see a way for a sleep schedule like this to be viable for most people unless it becomes the dominant way that people find their rest (which is hardly likely).
So why exactly is everyone so excited about this demo? I can tell you that it's not because of the technical merits, like DX11 tessellation or support for Nvidia’s Physx, Apex and 3D Vision. Instead, it's likely the moody lighting, cinematic camera angles, and detailed textures that caught peoples' eyes, none of which say anything about games made using this engine.
Maybe I'm just a bit of a curmudgeon, but this video hardly seems like a revolution in any way. Rather, it's just more of the same of what we've seen out of Epic for the past five or six years.
Nevertheless, I think that "gameifying" more aspects of people's lives will directly result in an increase in the quality of those lives. Games provide people with a near-instantaneous sense of achievement that they may not be able to find in the "real world." Carrying these feelings of accomplishment over to even the most mundane elements of individuals' lives should help to make people fitter, happier, and more productive (heh).
I do have a point of contention with the article though as the author seems to think that most college students aren't crafty enough to connect their laptops to their televisions to watch the streaming HD content there. Preposterous!
Quite honestly, the best way for us to get incoming links in this industry, is to write articles that I would not consider "quality content," but rather inflammatory, misguided, or just plain offensive. In the past, articles that fell into these categories have even garnered us attention in the academic community, so take that as you will.
This reason is why I was actually so happy to see Nintendo abandon this pursuit of ever-prettier graphics in the hopes that gamers would be drawn in by the innovative gameplay ideas that propelled the Wii to the top of the console heap this generation. Though the Wii has somewhat fallen short on my expectations, I am still impressed by Nintendo's decision.
This generation has been the death knell for countless (up-til-now) successful companies. The higher development costs of making prettier and prettier games has meant that a single flop can tank the company. It's exactly because of this that I believe we are seeing the rise of mobile and social games as they are cheap not only for the consumer to pick up, but also for the developer to produce in the first place.
http://mobilitydigest.com/despite-smaller-base-devs-see-high...
I don't know if there is one single takeaway from this info. It seems like the dearth of competitive games on both platforms at this point when compared to the iOS must at least be partly responsible for the higher returns.