Re:Show HN: Quake 1 movement physics reinforcement learning ...
by amelius on Sunday May 03, 2020 @09:57AM
(#23059019)
I don't know what I just watched, but these movements seemed not very physically accurate to me.
Re:Show HN: Quake 1 movement physics reinforcement learning ...
by slow_donkey on Sunday May 03, 2020 @10:17AM
(#23059121)
The goal is to push the limits of the game's physics not real life. Quake based games allow you to retain speed when jumping at the same 'frame' as landing (bunny hopping) and slide up slopes with enough speed.
These physics create a high skill ceiling for speed runs and in normal play because of how powerful movement becomes during play.
Human run [1] vs scripted bot run [2].
This is from DFWC, a race series that takes place every second year, and using modified Q3 engine.
There are 5-7 maps per season, and people race from start to finish, and best time wins.
Also, each round there is scripted run, to show how far you could push the engine physics, if you had inhuman reflexes. Highly recommend browsing entire YT channel, it's really awesome, if you ever played Q3!
[1] https://youtu.be/FUguBKICPVk
[2] https://youtu.be/g28ObPwPE34