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Re:Valve drops VR support for macOS by rswail on Saturday May 02, 2020 @12:16AM (#23049131)
As a single developer, that's an incremental cost that would be hard to justify for a small potential market.

As a company, adding an additional different testing infrastructure (rent a macmini farm) with the additional pipeline costs (setup, build pipeline etc) as well as the additional opex, again, for a small potential market, is not economical.

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