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Re:Rules of thumb for a 1x developer by scarface74 on Thursday April 30, 2020 @10:27AM (#23031128)
I’m 45, and was last in the job market in 2018 and before that in 2016. I’m in Atlanta. The last two times I looked for your standard senior/lead enterprise dev roles it took less than two weeks to get an offer just by using local recruiters.

Edit:

There is a huge difference between random spam from recruiters who throw a big net and working with local boutique recruiters who have relationships with local firms. I ignore the former.

Re:Rules of thumb for a 1x developer by throwphoton on Thursday April 30, 2020 @11:09AM (#23031646)
I'm in my 40s in the SF Bay Area and recently landed a new software development job. The process took several months.

My initial interviews were disastrous; it had been many years since my last job search and I didn't know I wasn't prepared for the "leetcode era". Drilling on "leetcode medium" problems with a time limit got me to the point where I was at least in the game that's being played nowadays.

It wasn't pretty, but eventually I got around to progressing and getting an offer instead of getting "nope'd" at the early stages. The job-interview repertoire has definitely changed in the last 15 years though, and it takes some work to get conversant with it.

Re:Rules of thumb for a 1x developer by Osiris on Thursday April 30, 2020 @12:51PM (#23033031)
I'm 40 and a developer for 15 years and didn't make it past Amazon's initial code assessment. One of the problems was a floodfill algorithm, which I've never used before. Couldn't quite figure it out on my own, but found the answer in Google in about 5 minutes, which is what I would do in real life faced with this problem. I don't understand the purpose of asking people to memorize a bunch of algorithms they will probably never use in the job and could research if needed. I don't see it as any reasonable evaluation of my engineering skill.
Re:Rules of thumb for a 1x developer by nickff on Thursday April 30, 2020 @01:26PM (#23033433)
Those tests aren't really about engineering skill. The interviewer is checking to see how much you want the position, how hard of a worker you are, and how smart you are.

If you really want the position, you will put a lot of effort into researching what the interview will entail.

If you're a hard worker, you will intensively study for the interview.

If you're smart, you'll be able to apply the material you studied to the problem, and you'll probably realize the game you're playing.

None of these things is about 'engineering skill', which is much more difficult to discover, and only really valuable if the person is a smart, hard worker, who sticks around.

*edit: I am not saying that I like this style of interview, and when I interview job candidates, I never engage in this type of 'test'

Re:Rules of thumb for a 1x developer by paypalcust83 on Thursday April 30, 2020 @01:32PM (#23033521)
If Trivial Pursuit: Code Monkey and Engineering Edition is the interview game, that's not a place a sensible person would want to work.

A sensible knowledge and performance evaluation would involve pair coding on limited scope, immediate, real problems, not BS trivia.

Interviewing is a two-way street.. the signals given-off in the interview process should be taken in as a totality by the interviewee as well. If they see bad signs, they should run in the opposite direction rather than get sucked into a bad environment.

Re:Rules of thumb for a 1x developer by nickff on Thursday April 30, 2020 @01:38PM (#23033582)
Well, I think it depends on what the rewards are for getting the job. If the pay, benefits, and accreditation (resume boost) from holding a position at a given company are sufficiently valuable, it is definitely rational to play the game.

Full disclosure; I have never done an interview like this, or tried to land a job at a major 'tech' company, though I do have a degree in engineering.

Re:Rules of thumb for a 1x developer by scarface74 on Thursday April 30, 2020 @01:46PM (#23033699)
I think I might have found a hack - a way to work for $large_tech, not to have to move to the west coast, work remotely and not be required to do leetCode - work in the cloud consulting division of either Microsoft or Amazon. I’ll know by the end of May if it works.
Re:Rules of thumb for a 1x developer by LargeWu on Thursday April 30, 2020 @02:13PM (#23034077)
This is one of the reasons I haven't applied to work at Amazon, even though I'm sure I could do the work. The signal they're sending by interviewing this way says "We want people who are willing to put up with bullshit".
Re:Rules of thumb for a 1x developer by freewilly1040 on Thursday April 30, 2020 @02:57PM (#23034677)
This comment implies leverage that the OP probably doesn't have though. Everyone is picky to the extent that they can be.
Re:Rules of thumb for a 1x developer by scarface74 on Thursday April 30, 2020 @01:57PM (#23033858)
I had the same attitude pre-Covid. My local market (Atlanta) has completely tanked. There are still jobs out there, but salaries have imploded and I don’t think they are coming back for a couple of years.

If I didn’t have any other option besides the standard r/cscareerquestions “Learn leetCode and work for a FAANG” , I would.

Re:Rules of thumb for a 1x developer by bosswipe on Thursday April 30, 2020 @01:40PM (#23033610)
Yep. When I interviewed at Google the recruiter suggested I study up on algorithms, data structures, sorting, graphs, recursion. They even offered a Candidate Coaching Session where you could do practice interviews. It felt like they were optimizing for people that were willing to put a lot of time into preparation .
Re:Rules of thumb for a 1x developer by Silhouette on Thursday April 30, 2020 @01:37PM (#23033573)
But if you're capable and smart, you wouldn't normally waste lots of your time memorising details you could easily look up and use in moments if you ever needed them.

Are those interview processes really optimising for candidates who are willing and able to spend silly amounts of time creating an illusion of being super-keen?

Re:Rules of thumb for a 1x developer by debaserab2 on Thursday April 30, 2020 @01:42PM (#23033644)
It's amazing that it just took one startup to sway the majority opinion that trivia-as-job-interview is a good barometer of job success.

Not even five years ago this style of interviewing was looked down upon by most.

Re:Rules of thumb for a 1x developer by grogenaut on Thursday April 30, 2020 @01:25PM (#23033419)
While I will say that flood fill is probably too hard for a screener question, I have used it multiple times at work. Sometimes incorrectly, but knowing it helped me realize it was incorrect.

It is true that I use a hard algorithm maybe 8 times a year. But I need my coworkers to be able to understand them when we do. So that's one part of it.

Another major part is having you go into detail about complexity and tradeoffs. Believe it or not most of my co-workers can derrive these things on the fly, not memorized. Others require a little think.

The third is algorithms boil down to simple interviews where only a few things can go meta wrong. There are other types of question but they have a lot more failure modes and are even harder to train people to give.

Re:Rules of thumb for a 1x developer by Osiris on Thursday April 30, 2020 @05:51PM (#23036589)
If the questions are relevant to the job then I think that's fine. In this case, the code assessment is provided even prior to being able to apply to a specific position. From what I gathered, this assessment applies to everything from a team lead/management position to a front-end developer to a firmware engineer.

I understand that for a big company they need something standardized to process a large number of candidates.

Re:Rules of thumb for a 1x developer by octorian on Thursday April 30, 2020 @03:06PM (#23034802)
I got cut from an Amazon phone screen by not being able to cough up various Minesweeper algorithms off the top of my head. (Also something I've never used before or since.)

Thankfully, at the same time (this was in 2011), I was also in the process of interviewing for a startup that treated me like a real person with individual skills and experiences of value. That interview process went a lot better, and did result in me getting hired.

(And Amazon recruiters still pester me to this day, despite me having little interest in working for them.)

Re:Rules of thumb for a 1x developer by WrtCdEvrydy on Thursday April 30, 2020 @11:44AM (#23032104)
Yeah, SF is probably the problem here... get out to a cheaper state... come down to florida and sling some code for insurance companies... it will be boring but alcohol exists.
Re:Rules of thumb for a 1x developer by pc86 on Thursday April 30, 2020 @12:24PM (#23032659)
No appreciable percentage of employers outside of SV, and maybe NYC, give a shit about LeetCode or probably even know what it is.

SV is an outlier among outliers in almost every respect, even among other large metro areas with big tech industries like NYC, Chicago, or Austin. To the point where advice should always clarify whether it pertains to SV or non-SV, because it's usually one or the other.

Edit: typo

Re:Rules of thumb for a 1x developer by xzel on Thursday April 30, 2020 @11:54AM (#23032224)
The leetcode grind is very real these days. My advice for people is pick a language you want to get more familiar with but have a decent understanding of already. It will help you learn some of the standard but not always used libraries. For example I’m doing some in Python now and had never used the defaultdict class, even though I’ve been using python for 10+ years.
Re:Rules of thumb for a 1x developer by scarface74 on Thursday April 30, 2020 @11:11AM (#23031676)
Pro tip: get out of SV....
Re:Rules of thumb for a 1x developer by vonmoltke on Thursday April 30, 2020 @11:04AM (#23031593)
> I’m 45, and was last in the job market in 2018 and before that in 2016. I’m in Atlanta. The last two times I looked for your standard senior/lead enterprise dev roles it took less than two weeks to get an offer just by using local recruiters.

I think I should have tried the local recruiter approach back when I was in Dallas and getting bupkis for hits. Unfortunately, I bought too heavily into the "lol recruiters r trash" meme and didn't consider the type of recruiter before dismissing them wholesale.

Re:Rules of thumb for a 1x developer by dionian on Thursday April 30, 2020 @12:42PM (#23032912)
recruiters may suck but they're also free (for you) and have contacts. fortunately or not, most of my gigs came from them... especially when I was hoping to work on short notice
Re:Rules of thumb for a 1x developer by paypalcust83 on Thursday April 30, 2020 @01:26PM (#23033440)
42 here. Triplebyte seemed mostly alright, but I got weird vibes (deception?) when they said I "scored almost the highest ever." I bet they tell everyone that, which would come across as patronizing.

Also, I left the workforce because I don't find working for Darwinian corporations or without equity to be a valuable or fair use of my time or meritocratic compensation.