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Re:Custom Game Engines: A Small Study by DeathArrow on Saturday April 25, 2020 @08:39AM (#22977642)
>Also if you want to make sure you will provide the absolute best experience possible for your players, you need to have control of the low level stuff.

I disagree with that. Sometimes you need, sometimes you don't.

>I may be wrong but i don't think Unity allows you that kind of control.

It allows you to use your own level stuff, like your own custom renderer, or your own physics engines. Some studios releasing AAA games do that, because they have the resources.

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