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Re:The Illusion of Certainty by stared on Friday April 24, 2020 @11:54AM (#22969372)
Why one team can create a project during a 2-day hackathon, while it takes a year to finish professionally?

(Game, chat app, anything.)

Well, large organizations have overhead for communication, management, etc (see v). But also there is a statistical effect - if we get many, many shots - sometimes we get lucky (in most cases - not; think of a typical hackathon project - usually it never gets properly started). So, in short, we see a huge survival bias.

...and it takes time to polish rough edges. For example, game Superhot started as a hackathon demo (with a single scene). It took Kickstarted crowdfunding, and a year of work to turn in into a fully-fledged commercially-viable game. (Personally, I think it is one of the most creative game ideas in the last years, especially for VR. I am happy that I crowdfunded it. :))

Re:The Illusion of Certainty by sgt101 on Friday April 24, 2020 @06:36PM (#22973645)
well 99/1 rule... 99% of the product (visible bits) comes from 1% of the effort... but 99% of the effort and cost is required to deliver the last 1% of difficult soul crushing detail to get it done. The reason is that we optimize, align and facilitate organizationally the 99% because it's common.