Yes, the meaning has definitely gotten distorted over the years. There’s also this frustrating tendency for people on forums to reply to questions about engines with advice to not make engines rather than answering the damn question.
It’s another example of how a useful piece of advice gets distilled into a saying, and then the saying turns into a lazy way to make it feel like you’re contributing to the discussion.
This is where moderation and strong guidelines are absolutely key. HN has a guideline specifically against shallow dismissals. Responding to a sincere question with "make games, don't make engines" would warrant moderator intervention on a place like this.
Note that the original meaning behind "Make games, not engines" was exactly that (IIRC when it was originally written in a blog post that somehow became popular, Unity was still a MacOS-only engine and other engines were prohibitively expensive to indies), not that you should avoid making engines.
Basically it was about focusing on making the game and have your engine implement just the features your game needs, not the feature some theoretical game might need in the future. It was an advice meant warn against scope creep.
Also it was directed towards people who actually wanted to make games with their engines and it wasn't directed towards people who just wanted to focus on the tech side (even though the advice was still to have some sort of demo game to drive things).
Somehow over the years people started using the phrase as if it meant "stick with making games, do not bother making engines".