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Re:The Quiet Revolution of Animal Crossing by andrewzah on Friday April 24, 2020 @01:40AM (#22965009)
> The game serves as a deconstructive satire of social games

> The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. [...] A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks.

This doesn't really sound "successful" in the traditional sense.

Re:The Quiet Revolution of Animal Crossing by mcphage on Friday April 24, 2020 @11:47AM (#22969263)
> This doesn't really sound "successful" in the traditional sense.

I'm not sure the "traditional sense" of successful was what he was going for. However, it was successful, nevertheless.

Re:The Quiet Revolution of Animal Crossing by mzg on Friday April 24, 2020 @09:58AM (#22967986)
Except that there's a direct line from Cow Clicker to Cookie Clicker and the entire idle games genre. Sure, this wasn't Bogost's intention, but it's hard to deny his influence here.