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Re:Playstation Architecture: A Practical Analysis by AnIdiotOnTheNet on Tuesday April 21, 2020 @09:20AM (#22934686)
> I understand that Electron apps tend to be a resource hog, but what other options for software create as many cross platform opportunities with as much work?

Is laziness a good excuse for poor software? For wasting the time and resources of every one who uses the application? For disregarding the conventions of the host platform including any user preferences and accessibility features?

Re:Playstation Architecture: A Practical Analysis by arvinsim on Tuesday April 21, 2020 @10:21AM (#22935171)
The flaw in your arguments is that good and fast software is usually not the main goal nor the priority of people who drive software aka businesses
Re:Playstation Architecture: A Practical Analysis by inform880 on Tuesday April 21, 2020 @10:48AM (#22935383)
> For wasting the time and resources of every one who uses the application?

I don't believe this argument for a second, with the ubiquitousness of successful Electron apps.

Re:Playstation Architecture: A Practical Analysis by AnIdiotOnTheNet on Tuesday April 21, 2020 @11:35AM (#22935866)
An application that takes longer to load, is slower, and consumes more CPU and RAM is by definition wasting the user's time and resources. The slow and bloated nature of Electron applications is griped about quite often. That people are required to use Slack for work doesn't change that.