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Re:Playstation Architecture: A Practical Analysis by pjmlp on Tuesday April 21, 2020 @04:11AM (#22933004)
Like shipping Electron apps.
Re:Playstation Architecture: A Practical Analysis by JohnBooty on Wednesday April 22, 2020 @02:29AM (#22942847)
Folks crap on Electron apps and rightfully so, but I absolutely LOVE one thing about them relative to native GUI apps.

I can hit cmd+ and cmd- to scale their content and UI up and down.

That is dang near a killer feature for me.

Very handy for presenting, screen sharing, when I move my apps to an external monitor with a slightly different UI, or for moments when my eyes are simply tired and I want something easy to read.

You can say that I shouldn't need hundreds of MB of RAM to run Slack's desktop client, and you ain't wrong, but I've got plenty of RAM. My eyes and my time are much more finite resources.

Re:Playstation Architecture: A Practical Analysis by papito on Tuesday April 21, 2020 @06:40AM (#22933689)
Writing Electron apps for me, as a matter of fact, brings back the time when one had to be hyper-mindful of CPU cycles, just like back in the day when I was writing Windows apps in C++.

Everything is going through the prism of "but how much will it cost in terms of performance? Granted, this should be the case for server software as well, but in case of clients, you don't know what ghetto shit your code will run on - you write for the worst possible case. Server specs are unknown.

Re:Playstation Architecture: A Practical Analysis by newswasboring on Tuesday April 21, 2020 @06:00AM (#22933507)
Honestly dude, I know you are trying to joke and all but this just sounds incredibly rude. This minimization of someone else's skill is petty and absurd. Electron apps serve their purpose and have their place, hating on them will not get you anywhere.
Re:Playstation Architecture: A Practical Analysis by imtringued on Tuesday April 21, 2020 @05:57AM (#22933494)
Electron solves a very important problem. It efficiently prevents those pesky Linux users from using your software. Most electron apps simply do not work with Wine.
Re:Playstation Architecture: A Practical Analysis by valzam on Tuesday April 21, 2020 @06:06AM (#22933530)
Wait, what? The point of electron is to be cross platform, I never had an issue running an electron app on Linux.
Re:Playstation Architecture: A Practical Analysis by noisem4ker on Tuesday April 21, 2020 @07:04AM (#22933803)
It seems to me that the point of Electron is, in many cases, to leverage existing knowledge of client-side web programming paradigms and tools. Multi-platform support is just a bonus that comes with it.