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Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by Maken on Monday April 20, 2020 @03:20PM (#22927349)
I think the major change was Steam and the Steam runtime rather than Proton, which solved the library fragmentation problem. Since then we have seen a considerable amount of same-day releases and native ports on Linux.
Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by account42 on Tuesday April 21, 2020 @07:10AM (#22933829)
It didn't solve library fragmentation as much as it showed the solution that was always available and already used by most ports before the Steam runtime existed: to bundle all the libraries you need besides system interface like libc, libGL, etc. This is really no different on Windows.