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Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by iso1631 on Monday April 20, 2020 @02:59PM (#22927134)
You said yourself, Cities Skylines
Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by na85 on Monday April 20, 2020 @03:02PM (#22927153)
I've definitely seen it argued that SimCity-alikes (and The Sims) are not games. Whether nor not this is true is IMHO beyond the scope of HN comments.

Suppose it's a game: Cities Skylines is open-ended and has no formal win condition, but you can certainly lose. Your city can go bankrupt, etc.

You're playing against the simulator algorithms. If you succeed then you've beaten those algorithms.

Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by iso1631 on Monday April 20, 2020 @03:43PM (#22927626)
> Your city can go bankrupt, etc.

I play city skylines (and sim airport) in sandbox mode, money is meaningless. The only way you lose is to define yourself as losing.

Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by liziwizi on Tuesday April 21, 2020 @04:04AM (#22932970)
you are not playing "against" the simulator. you are playing "with" a simulator.

the definition of game is "an activity that one engages in for amusement or fun." => it does not require win-conditions. i prefer games that allow me to be creative. having lose-conditions interferes with that.

Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by iso1631 on Tuesday April 21, 2020 @06:45AM (#22933713)
While games like Day of the Tentacle and Monkey Island could be won, they couldn't be lost.