Re:Rock-Paper-Scissors: You vs. the Computer
by heyitsnick on Saturday March 05, 2011 @05:25AM
(#2291254)
In most toy games you would be right; playing the GTO/nash equil. solution would naturally benefit from an imbalanced/exploitive style on an opponent. It's only in games like rock-papers-scissors where this isn't the game.
You're right. I was just thinking that 1/3, 1/3, 1/3 was the Nash equilibrium and not really thinking the whole thing through. Once I gave it a little more thought, I came up with the same rock example you gave.