Re:Show HN: I wrote an open source cloud gaming service by W...
by throwaway894345 on Thursday April 16, 2020 @03:08PM
(#22892431)
I also don't know what that's referring to. There's usually quite a lot you can do to optimize for GC here. Depending on the root cause, you can create fewer allocations using buffers, arenas, etc and you can also trigger manual collections or disable collection for certain intervals. Hard to know what limits he ran into without more detail.
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