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Re:Flavors of Frustration (2017) by sdwr on Friday April 17, 2020 @12:55PM (#22900694)
Wonderful post. I love writing that builds a bridge to internal sensation. Will the kind of feelings described here ever be modeled accurately?
Re:Flavors of Frustration (2017) by rzzzt on Friday April 17, 2020 @05:10PM (#22903001)
Is all frustration felt in different parts of the digestive system?
Re:Flavors of Frustration (2017) by xanamander on Friday April 17, 2020 @12:59PM (#22900733)
Hmm, seems the author forgot to define the seventh flavour.
Re:Flavors of Frustration (2017) by js8 on Friday April 17, 2020 @02:20PM (#22901494)
I think it was used in games like Doom where they tell you at the end of the level, how many secrets you could have found and you did not.
Re:Flavors of Frustration (2017) by nlawalker on Friday April 17, 2020 @01:06PM (#22900808)
Frustrating. I wonder what it could be :)
Re:Flavors of Frustration (2017) by techbio on Friday April 17, 2020 @03:07PM (#22901931)
And in 8: "A moment when we mentally rope something off forever, resolving not to try it again."
Re:Flavors of Frustration (2017) by decebalus1 on Friday April 17, 2020 @01:24PM (#22901015)
meta!
Re:Flavors of Frustration (2017) by js8 on Friday April 17, 2020 @02:29PM (#22901566)
One of the best flavors of frustration in video games is a creeper in Minecraft.

It doesn't only force you to start over, to regress on a path predetermined by the author of the game. It can destroy something unique that you created and existed only in one copy.

Re:Flavors of Frustration (2017) by rohitbhats on Friday April 17, 2020 @10:05PM (#22904758)
Great post! Reminded me of ‘The art of game design - A book of lenses’ The first lens, author talks about is ‘lens of emotions’ and mentions that — while designing games emotions like ‘frustration’ and ‘fear’ play an important role in defining a users’ experience.