Re:Learn Godot Game Development
by jayd16 on Monday April 13, 2020 @12:13PM
(#22857091)
Yeah seems kind of odd to me that Godot is making the same mistakes Unity once did but is now moving away from.
Unity had UnityScript and a C++ engine but is now heavily investing in C#, moving engine parts to C# and focusing on performance in C#. Unity once had a more static and predefined graphics pipeline like Godot, but has now made it more configurable. I'm especially apprehensive about how restrictive the Godot shader language is.
Unity had UnityScript and a C++ engine but is now heavily investing in C#, moving engine parts to C# and focusing on performance in C#. Unity once had a more static and predefined graphics pipeline like Godot, but has now made it more configurable. I'm especially apprehensive about how restrictive the Godot shader language is.