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Re:Make Linux Fast Again (2019) by kentonv on Saturday April 11, 2020 @05:35PM (#22844447)
> So that leaves basically some specific server workloads,

The vast majority of servers don't run any untrusted code. Servers tend to do lots of syscalls for network I/O.

> Gaming is a context where you care about performance and you aren't using multiple apps at once, but (and I admit this is a bit of a naive guess) I'd be surprised if it's syscall-bound.

I would expect that interfacing with the GPU involves a fair number of syscalls -- but admittedly I'm also guessing.

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