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Re:Littlecosm Twitter game alpha release by djb_hackernews on Thursday March 03, 2011 @08:05AM (#2283797)
I built a twitter game last year. It was a scrabble style word point game amongst friends. It got terrible reviews here and I abandoned it.

I still think there is a lot of opportunity to make twitter gaming a success.

Re:Littlecosm Twitter game alpha release by zitterbewegung on Thursday March 03, 2011 @05:00AM (#2283455)
It looks interesting but it would be nice to understand what I can actually do? Do I attack the other sprites on the screen or just do quests? I'm sort of lost in the interface right now.
Re:Littlecosm Twitter game alpha release by dchs on Thursday March 03, 2011 @07:27AM (#2283722)
I've just worked out that the sprites represent recent tweets! Click the sprite to see the tweet. Tweets containing ":)" become white sprites.
Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @05:59AM (#2283562)
that is kind of the idea right now.

alpha release. there will be early adopters who "get it". others won't. that sucks, but instructions / FAQs and whatnot will come later.

releasing is a feature :)

Re:Littlecosm Twitter game alpha release by aruban on Thursday March 03, 2011 @08:40AM (#2283886)
This is a very nice project! After one, I have a couple of feedback:

- First I think that a faster progression at the beginning could create more excitement:

> by moving to level 2-3 faster (most games gives you lv2 after the 1st fight)

> maybe some of the 1st quest should shorter (like 2-3 minutes) I didn't got directly that I have to wait to achieve quests.

> create and encourage interaction with a @littlecosm account to gain xp (good for shy ppl with nobody to "talk" with)

Progression and reward is the drug of gamers and if you don't feed a new user quickly, he might desappear..

- What's about an "invite" system (like the dropbox one) if a new user come thru an existing one, you can reward the ref with xp/coins/cash

About the global understanding of the gameplay:

- The @littlecosm account could send a dm or @reply when your quest is over, at least for the 1st ones, it's frustrating for a player when you fail the very first time you play a game.

- More explainantions could help, maybe a small tutorial to start can be nice (lots of "what should I do" on twitter feedback, desho?)

That's my 2cents :), good work anyway :) I love that lil' world you created here!

A

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @09:18AM (#2284029)
that really is excellent feedback - thank you very much :)

pacing is super important and you're right, I need to make sure I reward those first few steps quite quickly.

Re:Littlecosm Twitter game alpha release by kitsune_ on Thursday March 03, 2011 @06:41AM (#2283633)
Alpha full :(

By the way, the intro screen is awesome and beautiful, it reminds me of "Ico" AND "Another World" ("Out of this World" for you Americans).

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @06:59AM (#2283674)
added more spaces now!
Re:Littlecosm Twitter game alpha release by erinreina on Thursday March 03, 2011 @06:13AM (#2283584)
I'm really looking forward to where this will go. I can't wait for the FAQs just because I don't really know what to do with the items that I've collected so far. Is there a possible way to navigate through my followers' timeline other than what has been tweeted in that "5 minute update"? And are you going to add the @ reply feature where a drop menu will show?
Re:Littlecosm Twitter game alpha release by wulczer on Thursday March 03, 2011 @06:00AM (#2283567)
I would also appreciate if there was even a shortest FAQ somewhere, so I can at least know what to expect before I sign in.
Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @06:02AM (#2283572)
I'll be writing a FAQ on my blog tonight.

(I'm the creator)

Re:Littlecosm Twitter game alpha release by ginolomelino on Thursday March 03, 2011 @10:13AM (#2284272)
Another good way to do a tutorial is with mouseovers. A little info about each thing in the game would go a long way.
Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @09:17AM (#2284024)
Re:Littlecosm Twitter game alpha release by Swizec on Thursday March 03, 2011 @06:09AM (#2283578)
I feel generally dazed and confused. Have played many a MMORPG in my time but this one is ... it's a bit more confusing than even Ultima Online.

Which is to say, bravo, you've finally made a MMORPG for power players! Kudos for that.

Now, the thing that confuses me the most is that, I start a quest and by doing absolutely nothing, the percentage of its completeness goes up ...

Another thing that baffles me is that, ok I can tweet. But it doesn't seem to do anything more than act as a farming mechanism for my stats and a virality factor for you ... I dislike farming with a passion.

edit: and there are other players in the game who seem to be people I follow on twitter ... but I'm not sure they're actually in the game or just randomly on twitter. Therefore I can't tell if I should interact with them or not ... or what that would even entail from a game point of view.

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @06:12AM (#2283581)
farming mechanism for your stats? please explain.

I'm just a dude who made a game - there's no evil corporation behind this...

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @06:18AM (#2283590)
So does this mean that if I just start spamming like crazy my stats will go up like crazy?

Well sure, but that's up to you. It's only spam if you make it spam.

FYI the game does not append any hashtags or anything like that. Your tweet is exactly what you type. There's no viral benefit received by the game just by tweeting normally from the game.

Re:Littlecosm Twitter game alpha release by Swizec on Thursday March 03, 2011 @06:13AM (#2283583)
Well next to my stats it says "Tweet to make your stats go up"

So does this mean that if I just start spamming like crazy my stats will go up like crazy? That feels like the general farming motto behind MMORPG's.

As in, "kill 5000 wolves and gain a level! yay!"

(don't worry, I'm not calling you evil, just trying to figure it all out, I generally like the idea)

Re:Littlecosm Twitter game alpha release by mlellsworth on Thursday March 03, 2011 @12:15PM (#2284807)
I don't think this is really a power players type of game. I find myself wanting to be sometimes, because that's what I am used to. I find myself letting go of that mentality the more I play.
Re:Littlecosm Twitter game alpha release by dotpot on Thursday March 03, 2011 @06:39AM (#2283626)
Sorry the Littlecosm Alpha is now full.... :(
Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @06:58AM (#2283672)
just added a few more spaces for you :)
Re:Littlecosm Twitter game alpha release by kitsune_ on Thursday March 03, 2011 @07:18AM (#2283706)
What's the point of the game? Spamming twitter with random messages??? That'd be a rather idiotic thing.

Does it apply some language processing related to the quests at hand?

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @07:52AM (#2283774)
wow. I am quite blown away by unwarranted cynicism like this :/

Littlecosm is a twitter client in that, if you want to, you can tweet from it. Users only tweet from Littlecosm if they type in text and hit a "tweet" button, in exactly the same way they use any other client.

The game encourages you to tweet about it from time to time when you achieve something new in the game (of course, and so does every blog post and new web2.0 app out there!) but you are entirely, 100% free to not do that.

Re:Littlecosm Twitter game alpha release by kitsune_ on Thursday March 03, 2011 @08:11AM (#2283816)
I didn't want to inject criticism.

The question is, how do you "solve" quests? Everybody on here seems to assume that this is done by tweeting about it. It even says on the page that the quest will be solved quicker if you do so.

Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @08:29AM (#2283854)
where on earth does it say that? that is 100% incorrect.

quests are simply solved by waiting and coming back to collect your prize. that's it. it is perhaps the most casual form of item awarding there is.

if you wanted to, you could collect every single item in the game without tweeting once.

Re:Littlecosm Twitter game alpha release by dolugen on Thursday March 03, 2011 @08:19AM (#2283832)
If I'm gonna use it as a client, I'd want to have pages/notifications for mentions and direct messages. And the other figures' tweets could be real time updated, I'm sure you thought of that.
Re:Littlecosm Twitter game alpha release by fookyong on Thursday March 03, 2011 @08:27AM (#2283850)
it's not meant to be a direct replacement of your existing client. more like something supplementary, or when you want to take a break from Tweetie for an hour :)