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Re:How SNES emulators got a few pixels from complete perfection by 87zuhjkas on Thursday April 02, 2020 @08:51AM (#22758349)
"Nintendo ... rolls their own emulator(s) ... rather than using existing open source ones"

Wouldn't it be possible to reverse engineer these emulators? Maybe the official Nintendo SNES emulator has all the right S-PPU1/2 values in it.

Re:How SNES emulators got a few pixels from complete perfection by LocalH on Thursday April 02, 2020 @01:21PM (#22761295)
Doubtful. Byuu’s emulator is already much more accurate than Nintendo’s own.