Re:How SNES emulators got a few pixels from complete perfection
by hcs on Thursday April 02, 2020 @12:27AM
(#22756192)
Could you be more specific? I've heard this mentioned before but not seen an example. Something like one of those Diskdude! strings? What game?
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Re:How SNES emulators got a few pixels from complete perfection
by NobodyNada on Thursday April 02, 2020 @01:58PM
(#22761705)
http://wiki.nesdev.com/w/index.php/INES#Flags_10:
> Older versions of the iNES emulator ignored bytes 7-15, and several ROM management tools wrote messages in there. Commonly, these will be filled with "DiskDude!", which results in 64 being added to the mapper number.