Re:Writing an OS in Rust: Async/Await
by steveklabnik on Monday March 30, 2020 @01:57PM
(#22730403)
The only yield points are .await points. If there's an .await in a loop, then sure, but otherwise no.
What is the cost of an .await point?
For this to work, perhaps Rust should cooperate too, inserting .await points at strategic places in the code, to keep cost low but still guaranteeing a certain responsiveness of the overall system.
Re:Writing an OS in Rust: Async/Await
by jfkebwjsbx on Monday March 30, 2020 @09:08PM
(#22734011)
That would explode the state machine size and make its performance characterization very hard.
And you would need to avoid having any kind of call to external code (or yield before and after every such call, and pray for the best).
Re:Writing an OS in Rust: Async/Await
by mwcampbell on Tuesday March 31, 2020 @08:55AM
(#22737013)
If I understand the futures::pending!() macro correctly, one can use that to add a forced yield point in a loop, right?
Re:Writing an OS in Rust: Async/Await
by steveklabnik on Tuesday March 31, 2020 @10:20AM
(#22737738)
Yes, it creates a future, and then immediately .awaits it.
That is interesting point that I originally wanted to mention. There are systems that take the middle ground approach of using something that the program has to eventually execute if it is running indefinitely as scheduling opportunity. Typically an backward jump or something that allows you to do backward jump (ie. function call), this is the case for erlang, SOAR (which was recently mentioned on HN) and interestingly enough Ericsson AXE, which is to large extent erlang-like VM implemented in hardware (which predates erlang).
Computation can also be viewed as a blocking operation.