Re:Dwarf Fortress: An actual look at graphical improvements
by herpes on Thursday March 26, 2020 @04:00PM
(#22697328)
Dwarf Fortress is single threaded, and likely to remain that way for the foreseeable future.
Re:Dwarf Fortress: An actual look at graphical improvements
by Dylan16807 on Thursday March 26, 2020 @04:03PM
(#22697349)
The simulation is single threaded. But a rendering thread that only needs to copy a kilobyte of data each frame? Trivial.
Also hopefully there's a pathfinding thread at some point.
Re:Dwarf Fortress: An actual look at graphical improvements
by bmn__ on Thursday March 26, 2020 @06:02PM
(#22698438)
It may be trivial to you, but it is abundantly clear by circumstantial evidence that ToadyOne is not a good programmer. This is beyond his means, otherwise it would have already been added.
Re:Dwarf Fortress: An actual look at graphical improvements
by Dylan16807 on Thursday March 26, 2020 @06:13PM
(#22698514)
There's no benefit to it. That's the much simpler reason it hasn't been done.
The things that would actually help to split out are also the things that would be difficult to split out.
Nonsense. Rendering a grid of 2D tiles is exceptionally fast, so much so that converting font data into tiles is how you make text grids go faster!
And even if you do have a slow method, you can just run it on a different thread.