Re:Dwarf Fortress: An actual look at graphical improvements
by rstupek on Thursday March 26, 2020 @01:59PM
(#22696127)
I don't know if a point and click GUI precludes the depth of DF. If anything some things should be much easier to do with point and click. Factorio combines keyboard with point and click navigation and it has some depth to it.
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Re:Dwarf Fortress: An actual look at graphical improvements
by danso on Thursday March 26, 2020 @03:22PM
(#22696942)
I agree! I hope that's something the developers (eventually) builds out, as (hopefully) the Steam release brings in much deserved and new revenue.
Tangentially, I remember the MoMA devoting a large chunk of a wall in its video game exhibit to the Dwarf Fortress ASCII display. The graphical tiles look great but the sheer density of ASCII definitely had retro appeal.
Re:Dwarf Fortress: An actual look at graphical improvements
by munk-a on Thursday March 26, 2020 @02:18PM
(#22696299)
I think good mouse support wouldn't remove the ability to navigate menus using keystrokes - but for tasks like drawing out farms, the dig squares for a residential block or dragging and dropping workshops into the right place... that's where I think it'll shine.
I don't dislike the keyboard approach used right now but DF hack and it's digging templates has clearly demonstrated that folks feel the lack of good dig designation sorely.