Re:Python: language moratorium is lifted
by anonymoushn on Saturday February 26, 2011 @06:53AM
(#2265361)
This is somewhat disappointing. Python's lack of full-fledged coroutines is most of what keeps me using Lua.
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And you don't want to use Stackless Python because ... ?
Re:Python: language moratorium is lifted
by yummyfajitas on Saturday February 26, 2011 @08:51AM
(#2265518)
I was going to suggest that Stackless is dead, given that I haven't heard any news about it.
But that would have been foolish of me: http://zope.stackless.com/Members/rmtew/News%20Archive/3.1.3
As far as I know, they haven't developed any significant new features (does it need any?) in a long long time, so in that sense it's not an "active" project. But they're usually quick to port their patchset to each new Python version.
It adds coroutines to Python. What more do you need? It runs every other Python package, it tracks new Python releases perfectly, which means its "significant new features" are identical to Python's significant new features.
What would an "active" version of the project look like?
Re:Python: language moratorium is lifted
by SoftwareMaven on Saturday February 26, 2011 @03:20PM
(#2266418)
There is also continued work on coroutines (based on Stackless) in Pypy: http://codespeak.net/pypy/dist/pypy/doc/stackless.html
Re:Python: language moratorium is lifted
by anonymoushn on Saturday February 26, 2011 @06:43PM
(#2266853)
Thanks, I'll check this out in addition to stackless.
Re:Python: language moratorium is lifted
by njharman on Saturday February 26, 2011 @01:30PM
(#2266142)
stackless is actively used by mmorpg EvE Online