News for hackers. Stuff that matters.
Re:PlayStation 5: the specs and the tech by fiblye on Thursday March 19, 2020 @09:18PM (#22633603)
Part of optimization is optimizing your code. Part is optimizing your graphical assets.

If you're making an 8 bit 64x64 pixel platformer, your main bottleneck is likely code. If you're making a 3D flight simulator, your main bottleneck is likely draw distance, texture resolution, and the number of assets filling the screen.

If your game is running 20 FPS, your problem very likely is lack of optimization in some way.

Re:PlayStation 5: the specs and the tech by anthonypasq on Friday March 20, 2020 @10:16AM (#22637645)
None of that is optimization. Thats deciding what you want your game to look like
Re:PlayStation 5: the specs and the tech by Arelius on Friday March 20, 2020 @07:24PM (#22642770)
Since in many cases, adjusting texture resolution (in the case of under-sampled textures), or removing items from the scene or from being rendered (in the case of items being entirely obscured) can dramatically affect a game's performance without changing at all "what you want the game to look like" So clearly that phrase isn't sufficient to describe the action being taken. Please try again.