You can't do that with a console. All of them have to hit the min specs.
You can allow one game to use more gpu while reducing cpu and vise versa.
Just imagine a cpu heavy rts vs a graphic intense rpg
You can allow one game to use more gpu while reducing cpu and vise versa.
Just imagine a cpu heavy rts vs a graphic intense rpg
My guess is it has something to do with cost savings (cheaper to manufacture silicon that has to perform “better” some of the time as opposed to all of the time).