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Re:PlayStation 5: the specs and the tech by tracer4201 on Thursday March 19, 2020 @11:56AM (#22628663)
I’d like to understand what’s the benefit of this opposed to running at a fixed clock speed?

My guess is it has something to do with cost savings (cheaper to manufacture silicon that has to perform “better” some of the time as opposed to all of the time).

Re:PlayStation 5: the specs and the tech by sumofi on Thursday March 19, 2020 @03:10PM (#22630608)
You can't do that with a console. All of them have to hit the min specs.

You can allow one game to use more gpu while reducing cpu and vise versa.

Just imagine a cpu heavy rts vs a graphic intense rpg

Re:PlayStation 5: the specs and the tech by wmf on Thursday March 19, 2020 @03:32PM (#22630795)
If they fixed the clock it would have to be lower which would lead to lower performance.