Re:WebGPU Shading Language
by jcelerier on Wednesday March 11, 2020 @05:04AM
(#22544245)
We can compile and run c++ code in a browser with WASM versions of clang, why would it be any issue to compile glsl / any other language to spir-v ? That's already what almost everyone is doing with spirv-cross / shaderconductor on the desktop
WebGPU community group is open to anyone interested: https://www.w3.org/community/gpu/