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Re:WebGPU Shading Language by kvark on Tuesday March 10, 2020 @10:46PM (#22542473)
How are you suggesting to write shaders in the browser if they are expected to be in a binary form?

WebGPU community group is open to anyone interested: https://www.w3.org/community/gpu/

Re:WebGPU Shading Language by jcelerier on Wednesday March 11, 2020 @05:04AM (#22544245)
We can compile and run c++ code in a browser with WASM versions of clang, why would it be any issue to compile glsl / any other language to spir-v ? That's already what almost everyone is doing with spirv-cross / shaderconductor on the desktop