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Re:WebGPU Shading Language by jfkebwjsbx on Tuesday March 10, 2020 @08:33PM (#22541655)
Being able to develop with the browser has nothing to do with WebGPU being binary or text.

It seems you speak with "we", as if you were part of the committee? If that is a yes: how can we become part of that committee to amend this mistake? Who has voting rights?

Re:WebGPU Shading Language by kvark on Tuesday March 10, 2020 @10:46PM (#22542473)
How are you suggesting to write shaders in the browser if they are expected to be in a binary form?

WebGPU community group is open to anyone interested: https://www.w3.org/community/gpu/

Re:WebGPU Shading Language by jcelerier on Wednesday March 11, 2020 @05:04AM (#22544245)
We can compile and run c++ code in a browser with WASM versions of clang, why would it be any issue to compile glsl / any other language to spir-v ? That's already what almost everyone is doing with spirv-cross / shaderconductor on the desktop