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Re:WebGPU Shading Language by pcwalton on Tuesday March 10, 2020 @05:18PM (#22539819)
The problem with the view-source argument is that source is often minified these days, so you need a decompiler of some sort to go from the bits on the wire to something human-readable no matter what. A pretty-printer can sometimes be simpler than an IR decompiler, but often not really.
Re:WebGPU Shading Language by tylerchilds on Tuesday March 10, 2020 @06:25PM (#22540502)
I purposefully don't minify the source on my personal website, so people can still learn from inspecting it, if they'd like to.