News for hackers. Stuff that matters.
Re:WebGPU Shading Language by ericflo on Tuesday March 10, 2020 @02:22PM (#22538020)
Yes, but if you follow the discussions, the clear consensus was to use SPIR-V. Except Apple, who came up with all kinds of technical reasons not to use it, before eventually admitting they have a legal dispute with Khronos group. Now we get this weird language that is SPIR-V in text form but not by Khronos, and suddenly there is consensus.
Re:WebGPU Shading Language by shmerl on Tuesday March 10, 2020 @02:41PM (#22538214)
> before eventually admitting they have a legal dispute with Khronos group.

Interesting, that's the first time I hear about it. Do you have some links on the topic? What is the essence of the dispute?

Re:WebGPU Shading Language by ericflo on Tuesday March 10, 2020 @05:01PM (#22539633)
From the meeting notes [1]:

MS: Apple is not comfortable working under Khronos IP framework, because of dispute between Apple Legal & Khronos which is private. Can’t talk about the substance of this dispute. Can’t make any statement for Apple to agree to Khronos IP framework. So

1. https://docs.google.com/document/d/1F6ns6I3zs-2JL_dT9hOkX_25...

Re:WebGPU Shading Language by shmerl on Tuesday March 10, 2020 @05:05PM (#22539672)
Weird, but at least it explains why they are causing a problem.
Re:WebGPU Shading Language by pjmlp on Wednesday March 11, 2020 @10:27AM (#22546099)
Apparently it goes back to how Apple wanted to evolve OpenCL after releasing it to Khronos.