It is also possible to do native memory allocation in Java.
Imposing restrictions on a Java subset is hardly any different of imposing restrictions on C and C++, which apparently is ok to do.
C/C++ structs(classes) on the other hand represents a memory layout so an array of "objects" would be laid out as a single contigious block of memory. (and this works well for a GPU)
There is/was a propsal for Java for value types but it hasn't yet been approved. https://openjdk.java.net/jeps/169
(As a side note, C# classes are used as refernces like in Java but they also have "struct" in C# that behaves like C structs, and this is what the Unity boost compiler leverages and could be used for a GPU variant with less restrictions)
Grated it isn't perfect, hence the value types proposal.
Here is one of the CUDA commercial offerings for Java and .NET,
Only if escape analysis says it didn't go anywhere. Which works for iterators but it's not going to work for input & output arrays to this system, especially since it's asynchronous meaning it did escape the stack frame.
Java is a dynamically-allocated, garbage-collected language. So far as I know, GPU code doesn't have the ability to dynamically allocate memory. (I mean, I guess you could, but you'd probably need one memory pool per parallel computational unit. Otherwise, you'd need a global lock on the global memory pool.)
Java is a general programming language. GPUs are not general-purpose processors.
That's off the top of my head. There may be other reasons as well.