Re:Companies fret as costs soar for software subscriptions (...
by rodgerd on Thursday March 05, 2020 @04:27PM
(#22498500)
> team has been the only consistent video game Cloud SAAS in the past 10 years.
Xbox Live.
Re:Companies fret as costs soar for software subscriptions (...
by Reubachi on Friday March 06, 2020 @10:55AM
(#22504543)
The title of this thread is "Companies fret as costs soar for software subscriptions", and this comment thread delved into cloud SAAS providers with a flat org structure.
Steam/valve was brought up because they have a successful cloud SASS model with no subscriptions oand a flat org structure.
Xbox live has a subscription fee since day 1, is maintained by MS (the definition of "non-flat organizational structure"), and is vendor locked. Not even remotely comparable.
Also, valve's ther ventures are....massively successful. The microtransaction model in gaming originated with Valve, and now the entire mobile and freemium gaming markets use that business model.
So in this case...I would say yes, everything valve has done as a company trying to make money in the last 10 years is par for other successful SAAS platforms.