This, I think, is the main point of the parent comment.
I think the distinction (and overlap) come into focus when you think computationally: how is a type computed? Type semantics are determined by the type checker, and Go's interface types are checked at compile time. Duck type checking happens at runtime. There's no language support in Go for this, but the closest thing would be passing a bunch of empty interfaces around and using the stdlib's reflect package everywhere so that you never panic, but sometimes return a user-generated TypeError.
Sure, Go's interfaces allow clients to accept multiple concrete types, but that's checked at compile time, not runtime, and so it will never be duck typed.
package main
import "fmt"
type Dog struct{}
func (d Dog) NumberOfLegs() int {
return 4
}
func (d Dog) Genus() string {
return "Canin"
}
func main() {
var dog interface{} = Dog{}
fmt.Println(dog.(interface{ NumberOfLegs() int }).NumberOfLegs())
fmt.Println(dog.(interface{ Genus() string }).Genus())
fmt.Println(dog.(interface{ Happy() bool }).Happy())
}
This fails at runtime, as `Dog` doesn't have `Happy` method.https://play.golang.org/p/d0TkGTCZa2S
Runtime results in panic:
4
Canin
panic: interface conversion: main.Dog is not interface {
Happy() bool }: missing method Happy
goroutine 1 [running]: main.main() /tmp/sandbox251002434/prog.go:18 +0x200
Using interface casting, Golang do support "duck typing" in similar fashion as ruby's Object class.
Here, by convention, the instance of Dog doesn't support "type" Happy(), therefore fails at runtime.So golang is somewhat dynamic as well, although using interface{} is kludgy and one would want to avoid that and reflection whenever possible.
> Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during run time.
That sounds like static vs. dynamic implementations of the same thing.
Consider a generic "proxy" object that can be arbitrarily disconnected and reconnected to objects of different types. These can exist in any duck-typed runtime system. What is such an object's "type", even in the sense of its "runtime type"? There isn't one. There might be a sense in which it has an instantaneous type—a type it has as of a given program world-state—but that information is inaccessible to the runtime, since any probing it might do to ascertain this might also cause the object's instantaneous typing to change in the middle of the probing procedure.
(See also: the Universal Server in Erlang [ https://joearms.github.io/published/2013-11-21-My-favorite-e... ]. What is this server's "type"?)
A type system is something that can make guarantees about the behavior of a program in advance. In that sense, duck-typing isn't really a type system. It's just asking objects questions and then blindly trusting the responses you get. There's nothing but convention guaranteeing that an object that e.g. in Ruby implements `respond_to?` a certain way, will _actually_ respond to those methods when they're called. The object can lie. Which means you don't have a guarantee, and so you don't have a type system.
"Duck typing" can be implicit, if you can call quack() on this() without error, you (the programmer) assume it's a Duck. The language may make it explicit (loosely structural typed like in golang, or other variations), or implicit (like in ruby). There are varying degrees, but you should be able to have a collection of the "Ducks" and be able to invoke quack() on them all.
Can't really say I see the connection with reflection. If quack() fails, you can get an error, either at runtime or compile-time. So no reflection required, though using reflection you may avoid errors dynamically.
Structural Typing as a concept is much better defined though.
Duck typing as a concept was re(?)-popularized around the advent of ruby, so might make sense to talk from a ruby perspective: http://rubylearning.com/satishtalim/duck_typing.html
With ruby, most everything you interact with is a true object, ie. you can modify behaviour of almost all classes/objects by adding/removing methods, mixin, etc. It's not unheard of monkey patching Integer or Array classes, core parts of standard library and language. Thus, you could dynamically invoke any object with any methods, without regards to compile-time constraints or "types". Errorhandling thus delegated almost entirely to runtime beyond basic syntax parsing.
Golang furthers the notion of capabilities as shared method signatures, by loosely binding this into interfaces, and enforcing many errors by static type checks at compile time. It's interesting as a development away from inheritance and towards composition and loose coupling of static program components.