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Re:LightSpeed: Rewriting Messenger’s codebase for a faster, ... by jstimpfle on Tuesday March 03, 2020 @03:42PM (#22478529)
I've worked power-user type applications that are mainly keyboard driven, and those are pretty easy to make cross platform with a single custom codebase that has a platform-specific graphics backend (OpenGL covers many platforms) and minimal platform code. Let's say < 300 lines of boilerplate per platform + 600 lines for OpenGL + 2-5K lines for (shared) UI controls.
Re:LightSpeed: Rewriting Messenger’s codebase for a faster, ... by pjmlp on Wednesday March 04, 2020 @01:57AM (#22481738)
Yeah, but that kind of fits what I was describing, you are using standard SDK tooling, and it looks to me it being game engine like.
Re:LightSpeed: Rewriting Messenger’s codebase for a faster, ... by jstimpfle on Wednesday March 04, 2020 @02:06AM (#22481773)
I wasn't disagreeing.
Re:LightSpeed: Rewriting Messenger’s codebase for a faster, ... by pjmlp on Wednesday March 04, 2020 @02:49AM (#22481912)
Neither was I. :)