I remember having tons of fun playing Portal and Left 4 Dead with buddies in my dorm room when 720p was pretty high end. Is 4K really that necessary to have a good time with a video game?
Or perhaps I'm... officially old :(
In terms of raw quality with streaming game services, bitrate matters much more than resolution. 4K mandates higher bitrate to deliver the pixels in a timely fashion. All of the services have some upper cap on bitrate, and if you can drive that up (can downstream clients support it?) then you can increase the streamed game quality to be closer to what's actually being output. This is most noticeable in areas where it's extremely dark or shadow detail is important, less so in light settings.
But either way, quality is a combination of the game settings (what is being output to the card), the output resolution (the scale of things you see), and the bitrate (what is being sent down for you to actually view). If these three components are mis-tuned, the quality of the image you're looking at will be lower due to one of those components.
This really goes to show that Stadia is a video streaming platform (i.e. something to help compete with Twitch) rather than a game playing platform.
Text is indistinguishable from print type. You're able to see an enormous amount of information without panning. With a good mouse you can pick and rubber-band much larger groups.
- the tech is on point ! Playing on my 4k tv, it looks pretty incredible and plays just fine.
- the launch catalog is ... disappointing. I played a little bit with the releases games. There was nothing of interest to me. There are some great games on the platform .. but I have already played them. I have zero interest in Destiny 2 (one of the free launch games for pro subscribers).
- nit : I might be very tempted to try stadia again IF I could play doom eternal with a mouse and keyboard on my tv (with the expectation that the game will be worth playing).
Some of this could have been solved by shoving tons of money in the direction of some studios so that stadia got some big exclusive games at launch.
Even the "orc must die" games that will come later this year might have been enough for me to keep the "founder" edition past the 2 weeks return period. That's not a big license like Zelda that will get people to buy just because of the brand name but at least a game where I have some fond memories (and the orcs catapulting physics could use stadia's backend.
Correct me if I'm wrong, but they don't yet really have cross-platform support? Without that these games wouldn't be very fun. Also, I don't think Stadias current model is really designed to work with F2P games. Maybe if you have a Pro subscription that can pay for it.
Really though, what we have right now feels like an early access, and it's unfortunate how poorly they marketed it. Like, it makes no sense why I can't even use the controller with PC/Mobile wirelessly yet. The issues you mentioned too, all those things sound like they will be eventually fixed, but right now what we have is clearly unfinished.
I've seen some people mention that latency makes some FPS games unplayable on the game streaming platforms they've tried. Which is fine if it's a physical limitation, there are other genres to enjoy, we should just be aware of what it's good for.
Technically, Stadia is perfect.
It's just the poor handling of the launch and the current lack of games that is disappointing.
Although tbh by the time I've finished Red Dead I guess there will be more games.
I'm more scared of Google just killing the platform.
The old joke when you read a fortune cookie out loud, is to say "in bed" afterwards - "Things will look up soon... in bed." When talking about the performance of game streaming services you need a similar qualifier at the end... "for me". "<x> streaming services performs better than <y>.... for me"
That's because experiences with the various streaming services can't be generalized so easily. GeForce now is an absolutely miserable experience... for me. However, Stadia is fantastic... for me.
That being said, it does feel that GeForce is having a hard time keeping games on their platform. Anecdotically, ever since they launched the paid service, there's been lots of games pulled from their platform, which is a real shame.
They also don't have a transparent way of discovering new games on their platform which is a huge issue.
1. The game catalog is totally the most important thing and they don't have any really big games. I'm not a Fortnite person, but they don't have that, nor Apex, nor PUBG. Battle Royale may not be the biggest thing in gaming anymore, but this is the type of game that at least a lot of people enjoy and they have none on the platform.
2. They sold Stadia as being able to achieve higher quality than local hardware at a fraction of the cost. Yet it's been shown multiple times that the games running on Stadia are running at less than promised quality, with techniques like upscaling being used for 4K instead of native 4K: https://arstechnica.com/gaming/2019/11/google-addresses-comp....
3. As a person who wants to play with a keyboard and a mouse on a computer, I get really frustrated that the Stadia output resolution is fixed. You can't output 1440p to a monitor at all, and 4K is only available if you have a Chromecast. Why?
I've also tried Shadow and GeForce now. Shadow is easily the best in terms of quality, because you can run at arbitrary resolutions and pump the bandwidth up to a max of 70Mbps down, which is astoundingly good looking compared to what Stadia offers. GeForce Now is great too, but point 3 applies to it: you can't run at non-preset resolutions, which really stinks if you have a bigger monitor with a higher native resolution. However, both Shadow and GeForce Now leverage existing game libraries, look better, and are generally more approachable than Stadia's "rebuy everything, run at lower quality, and lack significant features" plan.