Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by diath on Thursday February 27, 2020 @03:54PM
(#22437731)
It looks pretty interesting but unfortunately I'm unable to run the demo, getting a crash in glDrawElements which is sort of outside of my scope to address. As a side note the debug symbols flag doesn't get passed to individual C files so the binary ends up without debugging symbols (as a workaround I moved the -g3 flag to CC variable instead).
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Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by connor-brooks on Thursday February 27, 2020 @04:08PM
(#22437893)
Interesting. What distribution are you using? On Debian it has been working fine, however on macOS I also encounter the glDrawElements issue. Still working on that.
Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by diath on Thursday February 27, 2020 @04:18PM
(#22438017)
I'm on Arch running the latest proprietary nvidia drivers.
Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by chaoticmass on Thursday February 27, 2020 @04:58PM
(#22438402)
I am getting a Segmentation fault under Debian Stretch.
Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by jonny383 on Thursday February 27, 2020 @09:34PM
(#22440048)
Likewise on Ubuntu 19.10. Running an NVIDIA GTX 950 on nvidia-driver-430 (proprietary).
Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by connor-brooks on Thursday February 27, 2020 @06:11PM
(#22438980)
Uh oh, what graphics card / driver are you using?
Re:Show HN: Ecosim – A cellular ecosystem simulator toy for ...
by sliken on Thursday February 27, 2020 @09:42PM
(#22440075)
Not the OP, but it crashed with ubuntu 19.10 with a GTX1070 with the default ubuntu nvidia binary blob:
i nvidia-driver-390 - NVIDIA driver metapackage
Maybe the code is incompatible with libglew2.1?
When I run: $ ./ecosim Segmentation fault (core dumped)
I see a window map for an instant before the seg fault.