Re:Monopoly was invented to demonstrate the evils of capital...
by captn3m0 on Wednesday February 26, 2020 @12:56PM
(#22425430)
The fancier term for this is "The Quarterback" problem.
It happens at every Pandemic game, but there are ways around it. Even something as simple as a total-game-timer helps. Another rule that helps is enforcing the "consent" part of the rules (for 2-player interactions, including the one where you're allowed to move other players), and ensuring autonomy is respected in the game, even if its a sub-optimal move.
+1 to secret information/hidden objectives. I guess Pandemic:Legacy uses that?
Re:Monopoly was invented to demonstrate the evils of capital...
by Spellman on Wednesday February 26, 2020 @01:26PM
(#22425708)
Alternatively, hidden traitor (Shadows over Camelot, Dead of Winter, Battlestar Galactica)! Then you can't trust the "Quarterback" because they could be LYING!!!
Other games solve this via real-time constraints. Thinking Escape from the Cursed Temple and Space Alert. There's not enough time for on person to coordinate everyone, so everyone needs to communicate and take initiative.
I think adding in secret information or hidden objectives can help prevent this.