Steam Workshop [1] is a platform for distributing mods for games which support it on Steam. A few years back it introduced support for paid content [2], but was soon after removed due to community backlash [3].
[0] https://www.roblox.com/developer-exchange/help
[1] https://steamcommunity.com/workshop
[2] https://steamcommunity.com/workshop/aboutpaidcontent
[3] https://steamcommunity.com/games/SteamWorkshop/announcements...
The program incentivizes continued content creation by creators, and dis-incentivizes moving on to another game, as the creator's SAC revenue would dry up over time.
How are you thinking of paying people? If I make a really popular mod of a game do I get a % of that games sales or just some fixed per download amount. How do you deal with popular plagiarism, I minimally change a mod and figure out how to be featured prominently in ranker.
Would you say a significant part of your player base consists of game developer?
What does the easy modding workflow look like right now? I'm looking forward to checking out https://github.com/modio/UnityPlugin
It's called a video game engine. You make and market a game, then people buy it, and depending on how many people buy it you get paid.
Modding on PC isn't the best experience since it requires a lot of work on the developer side to create an API for you AND you need to go ahead and learn how this API works by staring at a small number of samples.
If the game doesn't have an API you need to disassemble the game and figure out how to actually integrate your changes but you can't distribute it since you're violating the developer's intellectual property.
However, modding is amazing, it's the best part about PC gaming. Team Fortress, Counter Strike, Dota, all mods. Modding increases the potential play time of a game in an unbounded way. Why isn't it commonplace for me to be able to command alt click and then just add a new character to the game with 3 basic abilities and then share that to my friends. You can't mod a movie, there is no underlying code you can change freely to add whatever dialog you want or change the position of a camera.
Is there no way to align the economic incentives of players and creators when it comes to modding? How would you split up the pie between modders, original creators and consumers especially considering that modders can increase the size of the pie. What creator wouldn't want to increase the longevity and relevance of their game?
I'm optimistic that more games will be more moddable more easily. Giving modders and creators the tools to distribute their work AND make money off of it, will create a platform that will dethrone Steam and produce memes for ages to come.
If anybody wants to talk more about this, please feel free to email me.