It looks like most of the perceived improvement comes simply from the upgrade to 60fps, which is achieved trivially through interpolation.
I wonder if the video would have gotten as much attention had AI not been mentioned.
I agree with most of what you said, but disagree with the need to know underlying fundamentals: most 5 year olds can throw and catch a ball without needing to understand calculus or Newton's laws of gravity.
Each one of the items you've listed has been severally accomplished by ML to varying levels of success (baseline being "workable", and more progress is being made.) I probably would have found better references had I spent longer than 5 minutes searching
1. https://www.youtube.com/watch?v=AGm3hF_BlYM
2. https://www.theverge.com/2019/12/9/20999646/google-arcore-au...
3. Same as 2 :-). AR Occlusion requires both. Additionally many recent phones use ML models to fake depth-of-field; boundary between foreground objects has to be detected
4. Also see 2; Augmented Reality is hard. bonus: https://www.awn.com/animationworld/how-klaus-uniquely-combin...
There are digital artifacts all over the place, like the steam at the beginning, the people's faces, any place there is movement.
I see that some things don't move as "jerky" but I think the original is far superior to watch.
Edited to add: Here's a link to a quick comparison image. These aren't exactly the same frame or size, but close enough to see what I'm talking about. https://imgur.com/a/A3roH54