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Re:Intel axes Nervana just two months after launch by rasz on Tuesday February 04, 2020 @06:20PM (#22242247)
i740 was fixed function pipeline, no instruction set.
Re:Intel axes Nervana just two months after launch by chrisseaton on Tuesday February 04, 2020 @06:23PM (#22242266)
I presume it still had an instruction set, just that the driver did it for you.
Re:Intel axes Nervana just two months after launch by wtallis on Tuesday February 04, 2020 @10:33PM (#22243774)
Back in the early days of consumer 3D graphics accelerators, there was no such thing as a shader program and GPUs were not Turing-complete. You had to pick from among the texture blending modes that your GPU natively supported. Some GPUs exposed an interface that was basically a large portion of the OpenGL 1.x state machine, implemented in hardware.
Re:Intel axes Nervana just two months after launch by pjmlp on Wednesday February 05, 2020 @04:09AM (#22245182)
You had that already in computers like the Amiga where you would arrange a memory region with set of operations that you wanted to do, enable DMA and let the blitter carry along doing the job on its own.

Likewise with 16 bit game consoles with their sprite engines.