Re:Why Discord is switching from Go to Rust
by danbolt on Tuesday February 04, 2020 @03:58PM
(#22240881)
This might have changed with more recent updates, but I was under the impression that the Mono garbage collector in Unity was a bit dated and not as up-to-date as a C# one today.
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Re:Why Discord is switching from Go to Rust
by martindevans on Tuesday February 04, 2020 @05:56PM
(#22242031)
Unity has recently added the "incremental GC" [1] which spreads the work of the GC over multiple frames. As I understand it this has a lower overall throughput, but _much_ better worst case latency.
[1] https://blogs.unity3d.com/2018/11/26/feature-preview-increme...