Re:Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
by pjmlp on Tuesday February 04, 2020 @04:37AM
(#22233824)
Unreal also has similar support for C++.
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Re:Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
by dougbinks on Tuesday February 04, 2020 @10:50AM
(#22236912)
Yes it does, and recently they made Live++ free for Unreal users. I maintain a list of alternatives to RCC++ on the wiki: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledC...
Re:Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
by nineteen999 on Tuesday February 04, 2020 @03:47PM
(#22240776)
It's not always reliable however, if you add/remove variables in your UCLASSES or USTRUCTS, or the values in your UENUM, it can fail or have unpredictable results, or at least it did as recently as 4.18/4.19.
Otherwise if you're just adding/removing code from classes it works extremely well and saves a lot of time restarting the editor.