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Re:Flashpoint: a webgame preservation project by sagark1992 on Friday January 31, 2020 @02:21AM (#22199783)
I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
Re:Flashpoint: a webgame preservation project by dizzy3gg on Friday January 31, 2020 @03:12AM (#22199973)
I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?
Re:Flashpoint: a webgame preservation project by lewispollard on Friday January 31, 2020 @07:07AM (#22200994)
Godot[1] is free and open source, similar to Unity, builds to mobile, desktop and web. It supports 2D and 3D, as well as VR through some addons. It has a built in python-like scripting language called GDScript that's easy to pick up and understand, and you can also use C#, C++ or many other languages through bindings (even Javascript[2]).

It's a really impressive effort for an open source project. There's a channel on YouTube called KidsCanCode[3] (not just for kids!) which has a load of project-based tutorials to build lots of types of games.

[1] https://godotengine.org/

[2] https://github.com/Geequlim/ECMAScript

[3] https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/pla...

Re:Flashpoint: a webgame preservation project by StavrosK on Friday January 31, 2020 @09:01AM (#22201695)
The replies talk about engines, but you asked about which Flash game would be good to convert, right? Or did I misunderstand?
Re:Flashpoint: a webgame preservation project by dizzy3gg on Saturday February 01, 2020 @02:34AM (#22209251)
Yup, I was hoping for some game titles that would be easy to introduce. I’d pick the stack/engine based on the game. Grateful for the other advice still.
Re:Flashpoint: a webgame preservation project by the_pwner224 on Friday January 31, 2020 @10:02AM (#22202172)
Not flash games, but these are ones that I have done in the past that were good for learning:

For puzzle games, Set is a good one that will let you practice the UI aspect and recording state, as well as scoring. The PDFs here have the rules, https://www.setgame.com/set/puzzle_rules, and you can play the game at https://www.setgame.com/set/puzzle.

For real-time games, Pong is a great first project and can be followed up by a top-down 2D game (probably a shooter is the most common one). For these you'll need to use Canvas.

Unless you're doing something unusual, the game mechanics are usually not the hard part. A lot more work has to go into polishing it and making a finished product.

I would suggest staying away from Unity in the beginning, it adds a lot of complexity and you'll be able to get started much faster with a bare canvas (which you can easily learn to draw on, and create a game loop with setTimeout or requestAnimationFrame) or React project.

Re:Flashpoint: a webgame preservation project by slazaro on Friday January 31, 2020 @06:41AM (#22200867)
Phaser[0] is Javascript based (you can also use TypeScript), and has a ton of documentation and community.

[0] phaser.io

Re:Flashpoint: a webgame preservation project by NortySpock on Friday January 31, 2020 @07:03AM (#22200976)
p5.js and p5.play where what I used to make a SHMUP.

https://nortyspock.github.io/Viktor/

Before that I made asteroids. https://nortyspock.github.io/asteroids-p5/

Re:Flashpoint: a webgame preservation project by pjmlp on Friday January 31, 2020 @04:15AM (#22200223)
Cocos2d-X might be a better option.
Re:Flashpoint: a webgame preservation project by numpad0 on Friday January 31, 2020 @06:26AM (#22200812)
I think the most of those games attract only developer type people of past generations. I find newer games less addictive which is not the case IRL.