I feel we might be having too incompatible perceptions of the world but I'll try.
Every communication (human or otherwise) is exactly actors with message inboxes. We the humans can't react to 3 incoming conversations at the same time. Our brain queues up what it hears or reads and then responds serially, one by one (not necessarily in order of arrival). Basically an actor with a message inbox, like in Erlang/Elixir.
The way you assert multithreading mimics the real world to me is not convincing. One possible example in favour of your point of view I could think of is probably a table full of food and 20 people reaching and grabbing from it at the same time. But even then, two people cannot successfully get the same piece of meat. So not a true multithreading in the sense of N readers/writers competing for the same resource; it's more like a shared memory area where parallel writes are okay as long as all writers reference different parts of it.
Sure, a lot of stuff collides in real time without synchronisation out there, that much is true. But you likely noticed we the people don't cope with the Universe's chaos very well and rarely manage to grasp it properly. So is it really a good way to model deterministic and non-chaotic systems with programming? To me it's not.
I am curious why do you even think multithreading mimics the real world at all. Elaborate, if you are willing? (We might think of different definitions of multithreading in this instance.)
That would be actors or processes communicating with each other, not a collaborative multi-threaded process.
Real world has pretty much no natural notion of threads, only of actors.
The closest s/w equivalent I could think of is Unix pipes. When I do “cat foo.csv | sort | uniq -c”, cat/sort/unique aren’t coordinating with each other, each takes the content from stdin, transforms and place it in stdout.
The assembly line principle can also be applied to the concept of threads. Workers collaborate by handing items off to one or more workers(threads) down the line. Thread pools are just micromanagers constantly reassigning the poor workers, but at least the make a lot of friens collaborating.
Not the OP, but in my experience most devs are bad enough dealing with state and flow in single-threaded code already. Including myself. But I've at least accepted that and try to mitigate it by avoiding things that make it worse (like threads). Meanwhile, I watch people around me doing code by spaghetti (throwing it on a wall and seeing if it sticks). The better devs don't apply that to their code, but still end up applying it to their "reasoning" about a problem domain, especially a business one.
E.g.: "Screw it, if this variable that I need is null I'll just return a False in this function I'm writing" ... without ever thinking "why" this variable might be null and how that explanation impacts the problem they're solving. Nevermind the fact that they're fully OK with propagating such a broken state further into the program with their False response. Now some poor other dev has to figure out why this function is returning a false result. Odds are they'll do the same thing and now we've doubled the amount of bad states.
Adding in even more complexity in terms of being able to "predict" code state by adding threads is a nightmare. I would most certainly protest and heavily advise against anyone using threads unless it's really really the thing that's needed to solve the problem. Otherwise, it's just adding more a lot more complexity for very little benefit if any at all.
I would argue that the code equivalent of people collaborating in the real world is multiple processes with IPC (or even further afield, multiple nodes in a distributed system), not threads. You don’t share memory with other human beings. Imagine how productive you could be if you did!
(Technically these aren’t best expressed as SHM but rather as a tuplespace or greedy worker-pool abstraction, but they can be achieved starting off with “just” an SHM threading primitive, so they count, I think.)
This really depends on where you draw the boundaries. In a computer everything is "memory" of one kind or another, but that doesn't necessarily correspond to human memory. The analogy works if you think of the "actor" as merely the thread's context and dedicated working space (stack), with everything else being part of the surrounding environment. In the real world we don't have anything akin to process separation, except by convention. Even the body itself can be directly manipulated by others. The convention we use for communication between individuals looks more like a message-passing system, but physical manipulation of matter is more like operating on data in shared memory. There is no physical law preventing someone else from coming along and messing with an object I happen to be holding any more than the rules of a computer prevent one thread from messing with a data object held by another thread.
Async, actor-like processes are everywhere in the real world - "something comes into my inbox, I do my piece of work on it, then send it to their inbox". Or "I'll send this off, do something else for now, and then go back to working on that when I get their reply".
As a programming model, threads don't really help you to achieve this. When there's a bug, your only option is pretty much to think very hard and try to figure out what happened. (Or to use gdb with scheduler locking, which is about as bad.)
In short if it's not a good fit for your brain, change your brain!
I am curious as to how your h/w experience makes it easier hacking on the linux kernel....
Go is sort of like saying "we're not going to deal with parallelism directly, just throw everything into fifos to talk to other places" mostly you can't afford to waste gates like that in real hardware (there are places where it makes sense - I've built a lot of display controllers).
I think the big difference is the way you end up thinking about time and timing holes in code (dealing with interrupts), after building gates for a while i think you tend to see the timing holes more easily
Not sure what you mean by your statement that hardware engineers are trained to think differently about it. I am not sure there's much overlap between HW and SW engineers in terms of parallelism modelling. Do you have a few examples?
However having said that I find myself designing silicon again, change is good for the brain I guess
Hardware people tend to think in terms of netlists and pipelining so they have to worry about parallism on every clock
Threads in C are hard if you have a sloppy codebase with global variables everywhere and a general lack of structure and abstraction. Unfortunately, this describes many many C codebases.
But stopping to use C is a good start (for whoever has the choice)!
Not as toy, proof-of-concepts. Fully fledged replacements for all that stuff that can be used in our our daily work. Build distros of the stuff so that we don't have to pick and choose this stuff and replace the bits of our systems in a piecemeal fashion.
They could show us how it's done instead of talking endlessly about it in online forums. So let's face it, it's never going to happen.
As for managed code, it's being used with huge success in a lot of places (not in OS-es or drivers, yes) but that's quite the huge topic by itself.
I'm not defending C, I'm merely sneering at its noisy detractors who spend more time complaining about it than supplanting it.
Perhaps as the Rust community grows in size and momentum this will happen more. Right now it seems like a bit of a manpower problem.
Note the section 1.7 in your own link ("End of the Lisp machines"). The Lisp software ecosystem was never as rich, broad and varied as the C/C++ software ecosystem is today, before it died.
BTW, I only stumbled across your comment by accident, since you replied to the parent poster instead of me. Parenthesis mismatch?
Cheers.
It's perfectly fine to continue using an existing C codebase for a program, not exposed to the public internet, that's maintained by a focused group of maintainers. But on the other side of this spectrum, for large exposed projects like OpenSSL, Chromium, or even Linux, C/C++ has become risky.
My argument at least is that, given the choice, there exist much more productive ways to make your employer money than to try and learn nuclear phys... I mean multithreaded programming. :-)
I am not arguing in favor (or against) threads. I am not contesting that they lead to more bugs or not. What I was contesting was the assertion was that "threads are not a natural fit." My point is that procedural programming (which nearly all programming is at least small level, minus languages like Prolog) is something human beings have been doing for thousands of years. Look at "recipe" for doing something, and you have procedural program. Look at any recipe for lots of people working together to do something, and you have a pool of cooperating procedures. It's something we get schooled in our whole lives.
I'm curious why you feel this way? Certainly anything with multiple (more than one) thread is a lot harder than single threaded. Given.
But I think the human experience is rich with real world counterparts that can make multithreaded programming "natural" (not necessarily easy, there's a difference). Basically any process in real life you do that involves collaborating with multiple people is a collaborative multi-threaded process. When forced to grapple with multi-threaded solutions, I often ask myself, "if I had a room full of people working on this problem, what would have to be in place to make the operation flow smoothly?" For me, this anthropomorophisation of the process makes it a "good fit" for how my brain is used to solving lots of real world problems.
On the flip side, I haven't had a lot of luck finding real world experiences that I can model coroutines/async/etc on. So they may be ultimately easier, but if our rubrik for "fit for the human brain to think about" is what the wealth of human experience has evolved our brain to handle well, I'm less convinced.
But I like learning new things. Maybe I just haven't seen the lightbulb yet. Help me see your point of view?