Re:Rocket League left behind on macOS and Linux due to Direc...
by bob1029 on Tuesday January 28, 2020 @01:10PM
(#22172211)
If it turns out that this path is acceptable to the masses, I am 100% on board with all game developers following a similar pattern. Personally, I don't have a problem with this, especially considering most games I install these days are upwards of 100 gigabytes anyways. If 2 gigabytes of each game was a Linux OS image and supporting tools, I probably wouldn't notice.
Having a standardized Linux image with containerization support shared across the entire industry could be a really powerful tool for game developers who want to target Linux but don't have EA's budget. Over time, this could put Linux on equal footing with Windows in terms of platform support cost.
Re:Rocket League left behind on macOS and Linux due to Direc...
by gambiting on Tuesday January 28, 2020 @03:19PM
(#22173636)
That's not going to happen. The main benefit of developing natively for windows is that the game should pretty much compile for Xbox straight away, with some minimal changes to the code. The PC build is almost a byproduct here. I don't personally see devs making a linux-but-not-really version for Windows if that cuts them off having a "free" xbox version. And from financial point of view having a Linux vs Xbox version is almost a non-starter, unless you're targeting some hyper-nieche.
Re:Rocket League left behind on macOS and Linux due to Direc...
by throwaway2048 on Tuesday January 28, 2020 @01:01PM
(#22172093)
steam does not run games in containers.
Re:Rocket League left behind on macOS and Linux due to Direc...
by AnIdiotOnTheNet on Tuesday January 28, 2020 @01:10PM
(#22172214)
As I understand it, this is the direction Steam is heading by running games in containers.