For non-games, a lot of the Mac software that was still 32 bit was using Carbon, which doesn't have a 64 bit variant. Carbon is old as heck, but if you're using it, there's no upgrade path other than a complete rewrite. That may or may not be worthwhile versus EOL'ing the software.
(As a complete tangent, I recently learned that Apple did once promise a 64 bit version of Carbon. The library was present in the developer preview of Leopard, and many devs began building with it. But then it was gone in Leopard's final release, and Apple never mentioned it again.)
You will never see Sony release a PS4 update that drops support for 2013-era PS4 games, at least not purposefully. If they did, people would be very mad.
I did saw Sony drop the almost unused GL ES support on the PS 2.
For example, one thing I noticed on the iOS side (when it went from 32-bit to 64-bit) is that pixel position rounding changed so you would see things like random one-pixel gaps where textures were previously adjacent, etc. These things add up, and a company might decide an older title is not worth fixing.
On the Mac side, the entire damned UI library was thrown out (Carbon), and it wouldn’t surprise me at all if games had been relying on it. That is a huge thing to just redo, and again I would not blame any game company for not bothering to spend the resources.
And while you're right it was deprecated immediately, I do recall universal binaries were soft and then hard deprecated some years ago but I could tell you the exact date. I know there's a lot of vintage software that would never be updated, but like, a good chunk of stuff seems to have been new development or continued support.