More generally and forgivably, I'd say the IDE must know that two variables of the same name may be different variables, and to know which instances are which vars. Funny enough, this benefit of IDEs might rarely be felt with Javascript due to its uber-dynamic nature (at least without classes).
As soon as you add any kind of metaprogramming or macros to the mix, IDEs start to break, because they can't refactor code that doesn't exist yet. That's an issue for IDEs for C, C++, Rust, D and probably few other languages.
If you're talking about ‘extract method’, any regular imperative language in the C style should have that―possibly as ‘extract function’. I mean also Python, JS, Ruby and the like. The hard part here is to figure out which vars go into the method/function and which of them must be accepted as parameters or returned from the function―that's where the understanding of code structure comes in.
Sure, fiddling with metaprogramming will break IDE's understanding of the code, e.g. in Python, but you can do that carefully and isolate the effects so that the rest of code is still ‘clean’. That's also why Java integrates any and all features into the type and OOP system (afaik), so the code can always be described statically. I guess Haskell is an extreme example of that, but not sure how IDE-friendly it is.
Safe Delete
Extract Method
Extract Constant
Extract Field
Extract Parameter
Introduce Variable
Rename
Inline
Change signature
Refactorings are great, because you can do safe code transformations very quickly. If you get to know these features, it's hard to do without them.